Archive for the ‘Licensed character projects’ Category

My Favorite Kind of Vampires

10/31/22

Happy Halloween, everyone! As I mentioned in a previous blog post, I used to draw one-panel gag cartoons. Like, professionally. Only for a handful of magazines, and really just at the beginning of my writing career. These days I mostly work as a writer, and I don’t draw that much, unless you count the rough thumbnail sketches I draw for nearly every project I work on. Which definitely counts as drawing. But I don’t often show those sketches to the people I’m working with (although sometimes, I do).

Anyway, since it’s Halloween, I thought I’d post one of the gag cartoons I drew back in the day. It’s called “Vampire Nerds,” and it was originally published in the October 2006 issue of Nickelodeon Magazine. (That was the Halloween issue, as if you couldn’t tell by the cover date.) Check it out:

Obviously, vampire nerds are my favorite kind of bloodsuckers, because I myself am a massive geek. (Which you could probably tell by the fact that I write graphic novels about mythical creatures, children’s book adaptations of famous sci-fi movies, TV scripts about fairy tale characters, and scripts for uber-nerdy video games. But I digress…)

I may begin drawing cartoons again (like, professionally), because I really miss it. If that does indeed happen, I’ll definitely mention it on this blog. So keep checking this space!

 

“Dame Time: Ogden” Livestream Walkthrough

10/30/22

Check out this livestream walkthrough of Dame Time: Ogden! I wrote the story bible, plot outline, and character dialogue for the game. The walkthrough starts at the 7:40 mark! 

The Legend of Dominic Hatch

10/27/22

Dominic Hatch was a man with a dream. But what was that dream? And who on Earth was Dominic Hatch?

In order to answer those questions, you have to play a video game called Dame Time: Ogden.

I wrote the story bible, plot outline, and character dialogue for Dame Time: Ogden. And Dominic Hatch figures quite prominently in the story bible, as he plays a huge role in the backstory and lore of the game.

Once you begin playing the game, you’ll see that many of the people you meet have a very strong opinion about Dominic. They’ll explain who he was, why he was so important, what his legacy is, and how he shaped the world of Dame Time: Ogden.

When you explore a certain area in the game, you’ll see a framed portrait of Dominic Hatch. I can’t say where you’ll find it; that would be telling. Besides, I think it’s more fun if you look for it as you play the game, and find it on your own. But it looks like this:

And that portrait is (loosely) based on a rough sketch I drew which looks like this:

Now, I wasn’t part of the art team for Dame Time: Ogden. My responsibilities were strictly limited to the game’s narrative, lore, worldbuilding materials, dialogue, plot, and other story-driven components.

However, in the early days of my writing career, I supplemented my income by drawing one-panel gag cartoons for magazines (e.g. Nickelodeon Magazine, Fortean Times, etc). And I do have formal training as an artist. So occasionally, when I’m working on a project and I’m trying to describe a character I’ve created to the rest of the team I’m working with, it’s just easiest to hand them a drawing and say, “And the character looks like this.” Then they look at the drawing and say, “Ohhhh, okay. Now I get it.” Because sometimes a simple pencil sketch can communicate more about someone than a thousand eloquently written words. (And yes, I realize I’ve basically just said “A picture’s worth a thousand words.” Which is a very clichéd expression. But sometimes, clichés are true.) 

Anyway, that’s the rough sketch I gave to the art team, who then used it as the basis for the framed portrait of Dominic which they created. A portrait that you’ll find…somewhere in the game. Think you can find it? 

Dame Time: Ogden was developed by MetaVenture Studios, the gaming division of Grow Your Base. The game launched last month, as part of The Sandbox Alpha Season 3! And you can play Dame Time: Ogden by clicking HERE.

You can also visit the official Dame Time: Ogden website by clicking HERE.

Oh! And you can find out about the other video game projects I’ve worked on by clicking HERE

 

Sequential Crush Podcast Interview!

10/18/22

Recently, I was a guest on the Sequential Crush podcast, hosted by author and comics historian Jacque Nodell. We talked about my writing career, my creative influences, and more. I had a fantastic time talking to Jacque, and I hope you enjoy listening to the episode! 

Here’s Jacque’s description of the episode, from the Sequential Crush site:

“Join me for the first Sequential Crush podcast interview with writer Arie Kaplan. Arie has written for it all — TV, comics, magazines, and books, and he doesn’t show any signs of slowing down. Arie shares how he broke into pop culture writing, how he made a move from intern to professional, and he divulges his inspirations, faves, and dream projects.”

You can check out the interview HERE.

 

Please contact me if you want to use this for any reason. arie@ariekaplan.com