Science Fiction

2710/27/22

The Legend of Dominic Hatch

Dominic Hatch was a man with a dream. But what was that dream? And who on Earth was Dominic Hatch?

In order to answer those questions, you have to play a video game called Dame Time: Ogden.

I wrote the story bible, plot outline, and character dialogue for Dame Time: Ogden. And Dominic Hatch figures quite prominently in the story bible, as he plays a huge role in the backstory and lore of the game.

Once you begin playing the game, you’ll see that many of the people you meet have a very strong opinion about Dominic. They’ll explain who he was, why he was so important, what his legacy is, and how he shaped the world of Dame Time: Ogden.

When you explore a certain area in the game, you’ll see a framed portrait of Dominic Hatch. I can’t say where you’ll find it; that would be telling. Besides, I think it’s more fun if you look for it as you play the game, and find it on your own. But it looks like this:

And that portrait is (loosely) based on a rough sketch I drew which looks like this:

Now, I wasn’t part of the art team for Dame Time: Ogden. My responsibilities were strictly limited to the game’s narrative, lore, worldbuilding materials, dialogue, plot, and other story-driven components.

However, in the early days of my writing career, I supplemented my income by drawing one-panel gag cartoons for magazines (e.g. Nickelodeon Magazine, Fortean Times, etc). And I do have formal training as an artist. So occasionally, when I’m working on a project and I’m trying to describe a character I’ve created to the rest of the team I’m working with, it’s just easiest to hand them a drawing and say, “And the character looks like this.” Then they look at the drawing and say, “Ohhhh, okay. Now I get it.” Because sometimes a simple pencil sketch can communicate more about someone than a thousand eloquently written words. (And yes, I realize I’ve basically just said “A picture’s worth a thousand words.” Which is a very clichéd expression. But sometimes, clichés are true.) 

Anyway, that’s the rough sketch I gave to the art team, who then used it as the basis for the framed portrait of Dominic which they created. A portrait that you’ll find…somewhere in the game. Think you can find it? 

Dame Time: Ogden was developed by MetaVenture Studios, the gaming division of Grow Your Base. The game launched last month, as part of The Sandbox Alpha Season 3! And you can play Dame Time: Ogden by clicking HERE.

You can also visit the official Dame Time: Ogden website by clicking HERE.

Oh! And you can find out about the other video game projects I’ve worked on by clicking HERE

 

1810/18/22

Sequential Crush Podcast Interview!

Recently, I was a guest on the Sequential Crush podcast, hosted by author and comics historian Jacque Nodell. We talked about my writing career, my creative influences, and more. I had a fantastic time talking to Jacque, and I hope you enjoy listening to the episode! 

Here’s Jacque’s description of the episode, from the Sequential Crush site:

“Join me for the first Sequential Crush podcast interview with writer Arie Kaplan. Arie has written for it all — TV, comics, magazines, and books, and he doesn’t show any signs of slowing down. Arie shares how he broke into pop culture writing, how he made a move from intern to professional, and he divulges his inspirations, faves, and dream projects.”

You can check out the interview HERE.

 

199/19/22

“Dame Time: Ogden” Launched TODAY!

Announcement time! As mentioned elsewhere on this blog, I wrote the story bible, plot outline, and character dialogue for the video game Dame Time: Ogden, a puzzle-filled sci-fi adventure game starring NBA icon Damian Lillard. Well, that game went live TODAY, as part of The Sandbox Alpha Season 3! And you can play Dame Time: Ogden by clicking HERE.

Here’s a brief description of the game, from the home page of the official Dame Time: Ogden website:

“Play as basketball superstar Damian Lillard as his adventures unfold in the metaverse. In Dame Time: Ogden, the adventure revolves around Damian’s time at his alma mater, and chronicles his run ins with the enigmatic Whisperer, who is intent on troubling Damian as much as possible! With the help of the Clockmaker and your demon friend, Anzu, you must solve puzzles, complete challenging parkour, and fight a slew of enemies as you learn about the mysterious L12 organization, and get to the bottom of The Whisperer’s plots!”

I spent several months working on Dame Time: Ogden with the development team at MetaVenture Studios, the gaming division of Grow Your Base. I’m really proud of the game we made. And I can’t wait for you to meet Damian Lillard (the video game version), as well as The Clockmaker, Anzu, The Whisperer, and all of the other characters in this game. But this game isn’t just rich in characters, it’s rich in concepts and lore. Want to learn what the omnipresent L12 corporation is up to? Only one way to find out: play the game! 

Oh, and just in case you haven’t seen it yet, here’s the trailer for Dame Time: Ogden

https://www.youtube.com/watch?v=Plmy-tfYFYs

 

If you want to learn more about The Sandbox Alpha Season 3, click HERE

And for more info about Dame Time: Ogden specifically, go HERE

 

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