game design

2810/28/25

“Shadows Of Dawn” Kickstarter Launching In 2 Weeks!

I’m currently working as a writer and narrative designer on an upcoming video game called Shadows of Dawn, developed by Next Player Games. In Shadows of Dawn, you wake up in an abandoned lab with no memory and a very opinionated robot companion named B.R.A.D.B.U.R.Y. as your only guide. How did you get there? Who are you? What happened to this lab? What will happen to you if you venture beyond the lab?

Hopefully, that will whet your appetite, because aside from that, there’s not a ton I can say about the game’s core premise or plot at this early date. But I can say that genre-wise, it’s a survival FPS, open-world, action-adventure game with a strong narrative drive and heavy RPG and sci-fi elements. The Kickstarter campaign for the game launches on Tuesday November 11th, 2025. Which is in two weeks.

In my capacity as writer and narrative designer for Shadows of Dawn, I write the story outlines, quest outlines, scripts, character dialogue, in-game fiction, and other writing deliverables for the game. While I’m doing all of that, I also write, update, and maintain the game’s story bible (a sprawling document chronicling the world of the game), often incorporating notes, edits, and ideas from the other members of the Narrative Team.

Here’s a story trailer for Shadows of Dawn. I wrote the script for it:

 

And here’s a teaser trailer for the game. I didn’t write the script for the teaser, but a while back, I put a very special list in the story bible. It was a list of themes that we should explore in Shadows of Dawn, narratively speaking. And the narration in this teaser trailer is based on that list:

 

Hey, remember how I mentioned that in Shadows of Dawn you have a robot companion named B.R.A.D.B.U.R.Y.? Here’s what she looks like:

Last but definitely not least, before you go, don’t forget…

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